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Crystal reconstruction in Unreal Engine

For this project I was inspired by the bridge that is rebuilt in Hogwarts Legacy trailer and the concept of magic crystal from RPG games like Final Fantasy III.

I created the crystal in Houdini making differents iterations as it was created as a procedural tool and later in Houdini I made the animation and exported it to Unreal

In Unreal I set the blueprints in order to rebuild the crystal once the player enters a trigger and created the crystal material and the vfx for the crystal and the fire.

I set the scene with assets from Megascans